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You can simply add interior’s hash to Config.Dirt.DisabledInteriors in no-mop/config/client/cl_config.lua

Example


How to get interior’s hash?


You can run GetInteriorFromEntity(PlayerPedId()) on the client while inside the interior. Or you can enable debug mode by adding debug_enable "*" to no-mop/fxmanifest.lua and get the hash from the interior’s id.