You can simply add interior’s hash to
Config.Dirt.DisabledInteriors in
no-mop/config/client/cl_config.luaExample
How to get interior’s hash?
You can run
GetInteriorFromEntity(PlayerPedId()) on the client while inside the interior. Or you can enable debug mode by adding debug_enable "*" to no-mop/fxmanifest.lua and get the hash from the interior’s id.
